Lizard and Lunk

The continuing GURPS adventures of eight men who really should find better uses for their time.

Wednesday, August 31, 2011

We're Gonna Die! We're Gonna ... Oh, I Guess We're Not Gonna Die.

This last session marked the end of our Castle-in-the-Clouds adventure. When last we left our intrepid adventurers, we were facing a very large, very vast, very powerful demon who was laying waste to the front ranks of our party. Also, Craig's lizard had been charmed into attacking Mike's Dwarf, who was suffering mightily from the abuse. Three party members were on the ground, our wizards were about out of energy, and aside from Jeff's boom-stick (since used) it wasn't clear we could actually hurt the massive demon threatening to turn us all into snacks.

Luckily the wizard's apprentice we had just freed, who had very few spells of his own, had a rather powerful anti-magic grenade stashed. He lobbed this into the middle of the fight, which immediately banished the massive Caxathros-demon and dispelled all of the other various magics in its radius - including the Charm spell holding Craig's lizard to the other side. This made things immediately better, although the enchantress supposedly running the show teleported away when Brian tried to run her through with his sword.

We immediately formed ranks, did a little quick healing to get mobile again, and then set off to find said enchantress and finish her off. She wasn't in her "throne room", or in her quarters - though we did find the castle's butler on the way, who helped us out with a few additional magic items (mostly potions & a scroll). Failing to find the evil sorceress, we decided to go around collecting the colored jewels which, when reassembled, would restore the castle's "engine" and hopefully free the incredibly powerful wizard who had built the thing. This involved a brief but rather punishing fight with a large bronze statue (now much the worse for wear), and a short and extremely terrifying encounter with some kind of spider-demon that Bruce was able to (barely) outrun with the help of a Hawk Flight spell.

Having gathered all of the colored gems, we returned them to the central "engine", put them back in place, and proceeded to free the wizard. Grateful for being released from captivity, he was willing to overlook the various things we had damaged along the way, and allowed us to rest, hang out, and (most necessary) heal. He also rewarded each of us with a magic item granting some bonus or characteristic particularly useful to each. Well-fed and well-compensated, the party is now getting bored floating around in a giant My Little Pony set, and will probably return to the ground soon to get back to killing things.

Next week, we're back to Supers - run by this chronicler, so somebody else will have to write the updates!

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