Lizard and Lunk

The continuing GURPS adventures of eight men who really should find better uses for their time.

Tuesday, April 11, 2006

Hey! Who Turned Out the Lights?

26 March 2006-

We started this week on a high from our previous success (see last week's entry). After all, we had completely kicked butt last time, and now we were going to be set up in ambush, expecting trouble, and bolstered by some other supers from IST New York. The expected attack was not long in coming, but we didn't expect the form it took. Sentinel, our decoy, was up on stage pretending to be the minister we were protecting, when the stage was engulfed in darkness (did we mention that they have a darkness generator? Damn!). He was mauled, but not badly, since physical damage is largely ineffective against him.

Despite the fact that we were all ready, charged, and anxious to mix it up, we came to the sudden realization that almost none of us can see in induced darkness. The only one to be really able to see our targets was Southern Cross, who manipulates magnetism and can scan an area with a self-genreated MRI. As such, he was able to dodge the bad guys' attacks against him, while others among us were not so lucky. Two of our extras got hurt pretty bad, and we could do little but sit and watch. We shot into the darkness while they shot out of it.

The highlight of the engagement (from our point of view, anyway) was when Southern Cross grabbed their leader (who wears an iron crown which appears to be attached to his head) and yanked him out of the darkness with a natural three. In GURPS, that means maximum damage, which is quite high when playing Supers- their head bad guy was snapped around like a rag doll. At that point, they did what sneaky bad guys always do- they teleported out!

Not a win, but things might have gone our way if the battle had continued. At least their head bad guy should be in traction for awhile.

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